glTFRuntime
glTFRuntime copied to clipboard
Crash on Actor Duplicate
The Editor crashes on Actor Duplication.
- Right click into scene
- "Load GLTF Asset from File"
- Select any asset
- Copy & Paste the Object
- CRASH
Edit: Unreal Engine 5.3
The runtime objects just fill rendering related structures, they miss tons of stuff required by the editor, that feature is just a quick shortcut for testing assets but you cannot do asset-related operations (albeit there is a new plugin coming out allowing you to save transient objects and filling missing structures)
Thank you very much for your quick reply. The new plugin sounds promising! Any news where I can read about it already?