Nicole L

Results 88 comments of Nicole L

The biggest thing that could be improved here would be to move the resource handle management into the renderer. Currently the engine does a lot of work to turn the...

#82 Adds initial support for building on OS X through Travis.

To be clear: My proposed solution (manually correct the orientation to have the right up vector) should work but I don't know if it's best way of handling this. Whoever...

Should we only assert if all coordinates are exactly 0, or should we use an epsilon to check if all members are _really close_ to 0? My vote is for...

Note: This will probably become a milestone as it's large enough to warrant being split up over multiple issues.

Some notes for anyone looking to complete this task: The camera code can be found in [`lib/polygon_rs/src/camera.rs`](https://github.com/excaliburHisSheath/gunship-rs/blob/master/lib/polygon_rs/src/camera.rs). Currently there is a single `Camera` struct that represents a perspective camera. The...

A few thoughts: - Breaking things out into separate crates makes it easier to test them in isolation. - We could use `EngineBuilder` to handle the configuration for testing, e.g....

OpenGl and audio functionality have been broken into separate `bootstrap-gl` and `bootstrap-audio` crates. Other candidates are: - Time: Could be `bootstrap-time`, but the standard library also already has support for...

Idea: Color Cube. It has the added advantage of having a (relatively) easy logo. Also could be a good studio name.

Idea: Babbage. Better idea: Lovelace (Ada probably is better, but that could get confusing with [the programming language](https://en.wikipedia.org/wiki/Ada_%28programming_language%29)). I'm writing a series of articles titled "Building A (Better) Game Engine"...