Nicole L
Nicole L
~~How did you test out the parenting merge action? Because in the test scene that I've been using for testing parenting it's not detecting the change in parents at all.~~...
Excellent! This was the biggest problem keeping us from using GitMerge on our scenes. I'll start testing this in our game and let you know how it goes.
It seems like in the case where: 1) "they" add a new game object to the scene and then 2) move an existing game object to be a child of...
There's a really good GDC talk given by one of the guys working on BitSquid talking about exactly this and explaining why three-way merging assets is so good, but its...
Woops, I should clarify that the problem comes from having to expand the properties for each object before being able to merge the property, so you effectively need to click...
I'm using unity 4.6. This doesn't happen for everything, it's only happening for one object in my scene. ~~When you're getting the unique id for the game object is there...
I'm seeing the same thing that @alygin is seeing:  I'm using `atom-build-cargo` as well, but I'm on Windows 10.
> So the higher level question here is: who is this RFC for? What specific work is being unblocked? Who, exactly, is able to get away from forks with this...
I'd be willing to fix this up. I'd like to try writing a more full explanation of how Euler angles are applied without using roll/pitch/yaw. I think it would make...
[This article from BurntSushi](https://blog.burntsushi.net/rust-error-handling/) is still probably the best resource on error handling best practices. Essentially, we want to provide our own concrete error type(s) whenever returning an error. The...