Nicole L
Nicole L
After doing the initial work in setting up [amethyst-dynamic-prefab](https://github.com/randomPoison/amethyst-dynamic-prefab), I've learned that this pattern is already being used by Amethyst in loading assets. It exists in two forms that I...
After some investigation, I'm not sure that `saveload` is the right approach to use for the editor for a few reasons: * You must know all the types that you...
Ah, looks like `UiText` also has a non-private field `font` that is a `FontHandle`, so it's not going to be enough to simply skip the private fields. Looks like it's...
amethyst/amethyst#1003 adds serialization support for a number of new components and resources. These should be added to the list of default types (being added in #21) once Amethyst 0.9 is...
I've setup `EditorSyncSystem` to automatically create its own `UdpSocket` and bind it to `0.0.0.0:0` (d87d397), which resolves the most immediate issues. It would still be good to add a couple...
Another good thing to let the user configure would be the address the game sends it's data to, i.e. which address the editor is listening on. Currently it's hard-coded to...
Hrm, yeah I like the idea of formalizing the little preamble that I do and fleshing out that first section of the slides. The things I normally cover are: *...
I haven't touched this in a while so I'll close the PR and I can re-open if I look at this issue again.
Do you want a review of this as it is now? Or would it be better to wait until it's no longer WIP?
Worth noting that this is attempting to fix https://github.com/google/comprehensive-rust/issues/2394