Marcus Skov
Marcus Skov
# Problem When instantiating a new PhantomCamera3D, it's set to its default position and rotation. To adjust it, you would either need to set a Follow/Look At property or manually...
# Problem Current implementation of Look At Group Mode allows for keeping the `Camera3D` looking at the centre of multiple objects. One issue with this hover is that the targets...
# Problem When previewing a `PhantomCamera` (based on #24) it would help to see an optional grid view of the camera, such as a 9-grid. Also supports #29 by being...
# Problem Part of #62, provides a more advance set of property options for a Look At target. # Proposed Solution TBD
# Problem Similar to #40, there are use cases where having multiple Look At options for a `PhantomCamera3D`. While there are currently three options `Don't Look At`, `Fixed Look At`...
### Project Type 2D, 3D ### Feature Description Allows the user to teleport a `PCam` to the designated position and rotation — effectively skipping over any damping behaviour. This is...
### Project Type 2D, 3D ### Feature Description A signal that triggers whenever the `follow target` touches the edge of a dead zone in `Framed Follow`. ### Use Cases When...
### Project Type 3D ### Feature Description Similar to #294, this is meant to provide the same support and user experience results as the 2D variant. While this change is...