phantom-camera
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Multiple Look At Options
Problem
Similar to #40, there are use cases where having multiple Look At options for a PhantomCamera3D
.
While there are currently three options Don't Look At
, Fixed Look At
and Look at Group
, there are other types that are worth including.
Proposed Solution
The new options to include are:
- [x]
Disabled
(Default) #80 – Disables any rotation logic, a Look At Target may still be set - [ ]
Framed Look At
#81 – Allows for a variety of options such as offset (#21), damping (#28) and more. - [x]
Fixed Look At
– What the current system is using, glues thePhantomCamera3D
to look at the target Node - [x]
Mimic Look At
#79 – Copies the rotational value of the target - [x]
Group Free Look At
#38 – Allows for looking at multiple nodes at once. The mode effectively attempts to keep all of them in view.