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Multiple Look At Options

Open ramokz opened this issue 2 years ago • 0 comments

Problem

Similar to #40, there are use cases where having multiple Look At options for a PhantomCamera3D. While there are currently three options Don't Look At, Fixed Look At and Look at Group, there are other types that are worth including.

Proposed Solution

The new options to include are:

  • [x] Disabled (Default) #80 – Disables any rotation logic, a Look At Target may still be set
  • [ ] Framed Look At #81 – Allows for a variety of options such as offset (#21), damping (#28) and more.
  • [x] Fixed Look At – What the current system is using, glues the PhantomCamera3D to look at the target Node
  • [x] Mimic Look At #79 – Copies the rotational value of the target
  • [x] Group Free Look At #38 – Allows for looking at multiple nodes at once. The mode effectively attempts to keep all of them in view.

ramokz avatar Dec 27 '22 21:12 ramokz