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Teleport Phantom Camera Call Method

Open ramokz opened this issue 7 months ago • 0 comments

Project Type

2D, 3D

Feature Description

Allows the user to teleport a PCam to the designated position and rotation — effectively skipping over any damping behaviour.

This is to simplify the user from having to do more manual approaches like enabling or disabling damping or utilizing a multiple PCam setup to achieve the desired result.

Use Cases

When moving a followed or looked-at node a long distance while the PCam has damping enabled, but where the damping then leads to having to wait for the camera to catch-up up with the node. The Current result is that it can disrupt the scene's flow and interaction.

(Optional) Proposed Solution

No response

ramokz avatar Jul 13 '24 10:07 ramokz