pygame-ce
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🐍🎮 pygame - Community Edition is a FOSS Python library for multimedia applications (like games). Built on top of the excellent SDL library.
Continuation of #2698, using a branch on this repo instead of my own
This PR condenses our SIMD fill algorithms a bit by removing the use of two color registers (that were the same register effectively). I measured no significant difference in performance.
PopIt About A beginner pygame example about clicking on balls. Features * No external resources Makes it easy to share and copy/paste. * Lots of comments The beginner can read...
Pygame-ce has only `gfxdraw.aacircle` function for drawing antialiased circles, but it has several problems: - It's arguments are different from draw.circle - It does not accept float as input -...
This is a tracker and discussion forum for API changes that we want to make when we are working on 3.x.x now that SDL3 is nearing prerelease (and thus release...
There is no reason convert() has to wait for the display to be initialised. If a parameter with the target surface is provided, we can always convert.
[Flood fill](https://en.wikipedia.org/wiki/Flood_fill) drawing operation, like in GIMP and ASEprite. This still needs docs and tests, and perhaps some more special-case handling of indexed surfaces. Can take a pattern surface as...
This is a draft PR to get feedback on the API and idea, so I have not updated docs/tests/types Related to issue #2603 How to test this PR? Use the...
**Environment:** You can get some of this info from the text that pops up in the console when you run a pygame program. - **Operating system** (e.g. Windows, Linux(Debian), Linux(Ubuntu),...