ptitSeb
ptitSeb
There was no special reason, I can remove it, I think it's useless.
I'm sure it is. It's also complicated and time consuming to do.
Yes, Samplers are implemented and should work. glVertexAttribIPointer is not really implemented, and that will not work for now.
@kas1e I'm not sure I'll have the needed availablity for this with al the other project I have going on, but @rajdakin might be interested. Not right now, as he...
It may just work. gl4es is a drop-in replacement for libGL. Just build gl4es and launch Pd Gem with gl4es in the LD_LIRBARY_PATH and you'll see.
You can also probably use codeblocks PND (use the beta one from my beta thread on the Pandora forum) and build on the pandora itself.
Codeblocks PND contains the codeblocks IDE yes, but also a command line prompt with a fell dev. env. availble, so you can use cmake, autotools, gcc (full suite v9.3 with...
My beta thread is there: https://pyra-handheld.com/boards/threads/ptitsebs-beta-lair.77439/ you can download the (huge) pnd there.
good :) happy building!
It's possible, but tricky, and not really documented. Look here: https://pyra-handheld.com/boards/threads/update-wiki-for-cross-compiling.79293/ you'll find a small script I wrote to build a cross-tool chain specific to the pandora. After that, you...