ptitSeb
ptitSeb
For the array issues, did you tried `LIBGL_NOTEXARRAY=1` ? For the sampler2DRect, I haven't found any occurence in saurbretan? Where does this come from? (note that I used this github...
I have analysed more cube 2. I have fixed an issues with shaders and uniform arrays... But, I also seen that the game use glQueries. It doesn't seems easily parametrable,...
The fragments shaders with empty main will still be built... I tested on my side, and there are still some strange issues with textures. One of my next goal is...
I don't have any occurence of the sample2DRect error. And I haven't find any occurence of that keyword in the entire sauerbretan sources. And my GLES2 driver accept the empty...
Sampler2DRect is not supported in gles2, so the error is normal. The support needs to be done inside gl4es
I tried the campaign mode, 1St campaign and 1st level and didn't get the error. But if I had a shader with it, it would have errored like you.
I use latest sources from a github mirror, look at my second post for the address.
You need to use "LIBGL_GL=21" to expose OpenGL 2.1 and make it happy.
The crash qre probably the shaders with the e;pty fragment shader used for the glQueries stuff. Use "LIBGL_LOGSHADERERROR=1" to have detail on shader faillures.
Array with negative size? That's strange. Maybe it's a compilation issue, because that make no sense>