ptitSeb
ptitSeb
Oh, an iPhone X, I will have some difficulties to test myself. I see 2 commit that may cause the isse: 62c9db85746760d16f17c8a31b0e95384bd15c3d (but 1a30df34f6447fdbfc4a3de00c4a6185c2e1b00c is supposed to have fixed all...
Ah. That's interresting. Can you tell me how many VertexAttrib and how many texture unit gl4es detect? Things like that: ``` LIBGL: Max vertex attrib: 16 LIBGL: Extension GL_OES_standard_derivatives detected...
Ah ok, great. Still, it seems the "no hardware test" path is a bit broken. I'll try to fix this. I'll re-enable the tests on Apple platform (unless you want...
Yes, that's good news \o/
@mittorn still now with the new default value I have pushed a few hours ago?
Ah yes, I tried latest XashXT on the Pandora, that have no NPOT support, and yeah, it's not ideal. To get correct behavour I needed `LIBGL_NPOT=2 LIBGL_DEFAULT_WRAP=0 LIBGL_MIPMAP=3`. Issue is,...
I'm unsure if it's active. Does it needs some extra data inside valve folder (or somewhere here)?
Mmmm, for now, it doesn't run on the Pandora. It looks like the GL Context is not created properly. I'll look into it later. The 2 _ARB queries, I can...
Dashed line are implemented (you can see them in the foobillard++ screen capture for example). What are anti-Line?
I don't think the Android version will work. Is it the same architecture (like float-abi softfp vs hard). Use "file" on the Android lib to check, but I'm pretty sure...