ptitSeb

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No, it should work on custom shaders too.

The uniform is setup here: https://github.com/ptitSeb/gl4es/blob/master/src/gl/fpe.c#L1345 it should be renamed to `_gl4es_eyePlane` by shaderconv.

I don't think so. This seems quite hardcoded for gles2 hardware, I don't see any practicle workaround for this.

1.1.5 logs are enough, don't bother with 1.1.4. I'll check all that later, thanks

Oh, yeah, it's a big commit, and quite usefull IIRC. I guess at some point there is an issue and the VBO get unattached or something like that, making the...

It's difficult, but I suppose you can track when VBO are attached / detached.

Did you read the COMPILE.md document?

There is an issue with EGL: it doesn't seems to be working. Are you sure `LIBGL_EGL=/usr/lib/mali/libmali.so` is correct? Doesn't EGL is in a separate library?

Yes, EGL default display is 0. That's ok.

I haven't tried sauerbraten myslef, but I have seen success report on using gl4es for it on the net. I'll check later to see how it run using latest gl4es...