Nicholas Hastings
Nicholas Hastings
If it's crashing solely from including the include (which causes the extension to load), without even having any hooks in the plugin, then this is probably from a bad `EntityListeners`...
On Linux, I couldn't get MCV to launch without specifying -game, either explicitly, or implicitly via the `srcds_run_x64` script. Sounds like it may work differently on Windows. That tier0 export...
@tschumann can you give more specifics of how you were launching the dedicated server for MCV? I tried on Windows as well, and it refuses to launch for me without...
For library dir location, I agree that `core` has always felt wonky. The history there though was that SourceHook's API/ABI effectively because part of MM:S's API/ABI, so it stayed versioned...
Not currently supported, but it's something I've been thinking about for the future.
I'm torn on this. It _shouldn't_ work. Client aren't attached to an entity that early, and thus also can't possibly have a valid entity reference that points to them. However,...
Superseded by #1539
Unfortunately, it's a bit more nuanced than that because of how current versions of EmuLibrary encode data in the Game ID field. This would be difficult to achieve outside of...
If/when someone is willing to maintain the SDK for it, we can get the branch and builds set up for it.
A minimum-effort SDK branch for this has been created now from the cs2 branch, but it's very possibly already out of the date with Deadlock. We'll get builds up in...