Nicholas Hastings

Results 106 comments of Nicholas Hastings

> > We could probably just do a dvp hook on the first of each ent class we see, also storing the ent to a list of ones we care...

> how do we feel about introducing submodules for external dependencies? I am in favour of this.

I still don't understand why we would want to add all this clutter for near-identical or identical-meaning names in many cases. TeleportedGlow -> Teleported CloakFlicker -> StealthedBlink Charging -> ShieldCharge...

As far as I could tell, you had updated with the latest requested changes. I also looked through and think this fine. Thanks!

If I'm understanding this correctly (after only looking through it about half as deeply as I probably should), the conflict is that internally the game uses -1 for commands from...

Do we really need a way to expose the whole KeyValueStack, rather than just a way to create the handle from the KeyValues*? @asherkin

The issue here is two-fold. The `filesystem_stdio` library is not actually loaded by the dedicated server. The IBaseFileSystem implementation is provided by the `dedicated` library. However, that should just result...

@JosefNemec if you did want to go the route of just importing the non-Steam game shortcuts from Steam as-is, it wouldn't be much effort beyond the changes in #769. Shortcuts...

I don't see any reason that we shouldn't have one. Feel free to submit a PR.

While it sounds like there's a potential issue here with AMBuild's path handling, the specific problem mentioned has now been addressed within SdkHelpers by automatically converting to correct absolute paths...