Nicholas Hastings

Results 106 comments of Nicholas Hastings

I don’t think an extra 20 inc files is the answer. Sent from my iPhone > On Nov 5, 2021, at 6:29 PM, &> ***@***.***> wrote: > >  >...

They can be consts in a shared inc, but the values need to be assigned at runtime (similar to MaxClients or the TFHoliday values).

> > > Do some games have additional or less collision groups than others or are they always the same, just defined with different values? Having constants in the include...

Closing this out as that link is down. It seems that the mod is dead.

Does this happen for human players as well, or only bots? It looks like the cached names for bots never get updated because the PlayerManager hook on ClientSettingsChanged has an...

I think there are two separate problems here, which is causing some confusion. 1. Cached bot names do not get updated as I mentioned above. This needs to be fixed...

Is this issue reproducible with humans or bots, using only SetClientName for changing name (not SetClientInfo), on SM 1.11.6788 or later?

I agree, with that explanation, switching back seems reasonable.

InGame != connected. For your example above, there is only one human client that has passed ClientPutInServer.

I misread a bit. This is still a bit tricky. The behavior of this has always been the count of clients that are addressable by SourceMod. If the client isn't...