Chris

Results 37 comments of Chris

Jumping may need to be handled after all, as it seems when a dummy player picks up boots and jumps the game appears to think they're falling and applies fall...

Even with current camera hooks in place the spider mine appeared to work, I'm starting to believe the crashes occurring could be related to the game not knowing how to...

As with https://github.com/PermaNulled/T4MP/issues/18 it would be cool to use the old tlib stuff to render these messages instead of doing my own D3D so it maintains the game's font.

On one of the maps, I believe it's swampy abode there are environment sounds related to the torches that use some kind of spatial/3d sound. Whatever function is being used...

With the new browser this isn't as much of an issue due to the fact it doesn't allow the selection of other characters, so it's still considered just an enhancement.

Probably going to implement https://github.com/networkprotocol/yojimbo

With the new D3D hooks this should be more of a possibility, if I go back and look at the old tlib stuff I should also be able to find...

This is especially important for health regen, speed increase, and damage increase as they seem to randomly spawn... their spawns should probably be synced in the future to prevent de-sync.

Experienced this at the end of the game a few times just after killing the player, haven't seen it with non-networked games while simply killing dummy players so if there...

Tried it again and ended up getting a crash not sure what caused it but both clients were paused momentarily just before it happened my current setup for testing is...