Chris
Chris
This should allow Aegis Wings to go fully in-game at this point, it may potentially fix other games, but the fixes performed were specifically due to issues Aegis wings was...
…scripting, and Custom map image fixes.
In team based games Grave Robber does not update the team's score.
There's obvious issues with devices which don't support NAT Hair-pinning in several instances. One of these instances is if you host your own game on your own network you're unable...
I modified this to support Reverse DCC connections: https://github.com/PermaNulled/xg-sickbeard/commit/bf77cd28d970ea0c2b9f99a95115ac0fc058fe45 It's not completely done yet as you can see ports are static and such but it works. My code is also...
The dummy player will still trigger sounds on the local client when using weapons, jumping, grunting etc etc etc. At the very least I'd like to be able to control...
There's a crash on death that seems to occur at random, I believe it's related to the DamagePlayer hooks or KillPlayer hooks I haven't done proper investigation around it but...
There are MP Levels with AI on them where it's not currently synced, this is something I certainly want to take care of in the future especially for Dino Wars...
Currently the player which someone selects is not synced to other players, I'd like to get a enum in place with different player IDs for each model and then sync...
I've been looking into Raknet, SLikeNet, ENet and others for some time now but haven't made a decision outside of the fact that I believe it's necessary to do, with...