Richard Davey

Results 215 comments of Richard Davey

I would disable `multiTexture` too, the shaders required for it are a lot more complex and likely to cause branch misprediction, which isn't great on mobile. Desktop has the grunt...

No, it has never worked like this. Button frames should be linked to input events really, so if the button is re-enabled AND the pointer isn’t over it, only then...

I think it's a good idea, I just think it needs to check both things (enabled + over) before changing frame.

It's up to the community if they want to try and incorporate Pixi 4 or not. However, as someone who has created many accessible games with Phaser, it's perfectly possible...

Matter.js doesn't support 'true' circles. Even the circles you see in the examples are just made from polygons with lots of points, arranged in an arc. So, I'd suggest doing...

Fair enough :) So long as it happens eventually! Would love to see what's possible.

How are you monitoring the frame rate?

Hi all - just to add some thoughts here: I've been looking to implement slopes into Phaser's tilemap system for a while now (so under Arcade Physics, ala Flixel physics)....

Nah that's unrelated to this really. I'm just looking at a nice way to handle slopes in tilemaps, so am starting with research into that. There are various methods, but...