OculusWeb
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DK2 support?
Any chance of updating this to work with DK2? (SDK 0.4) as it currently reports that nothing is connected.
Yep. Got my DK2 today, but will be updating https://github.com/phoboslab/Quakespasm-Rift first :)
Fair enough :) So long as it happens eventually! Would love to see what's possible.
Well, I've come to the conclusion that an external tracking server like this one is not the way to go forward.
Mozilla and Google already supply experimental builds of their browsers with "WebVR" support. These builds also deal nicely with the "Direct to Rift" mode, that's not otherwise possible using an external tracker.
http://mozvr.com/
http://blog.tojicode.com/2014/07/bringing-vr-to-chrome.html
Consider this repo obsolete. Maybe it's still a nice example of how to set up a super simple WebSocket Server in C :)