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Audio sprite doesn't play all the sounds

Open trynx opened this issue 2 years ago • 2 comments

Version

  • Phaser Version: 3.54.0
  • Operating system: window 10

Description

Hello :)

I have an audio sprite with which is 2 minutes long and separated to various tracks, for some reason the tracks of around 110-115 seconds doesn't play at all, but when playing the original sound file, I do hear it there.

Phaser doesn't throw any error or anything, I did the same code to play other sounds and in the same audio sprite and they work perfectly...

I did try various browsers (Opera, FireFox & Edge), all had the same issue.

Example Test Code

scene.sound.playAudioSprite("GAME_AUDIO", "Shoot");

f9496450703d5cd6a2f977460ba607ce

trynx avatar Aug 23 '21 09:08 trynx

I need the audio file and audio sprite json in order to test this.

photonstorm avatar Sep 21 '21 14:09 photonstorm

game_sounds.zip

trynx avatar Sep 22 '21 07:09 trynx