phaser
phaser copied to clipboard
Audio sprite doesn't play all the sounds
Version
- Phaser Version: 3.54.0
- Operating system: window 10
Description
Hello :)
I have an audio sprite with which is 2 minutes long and separated to various tracks, for some reason the tracks of around 110-115 seconds doesn't play at all, but when playing the original sound file, I do hear it there.
Phaser doesn't throw any error or anything, I did the same code to play other sounds and in the same audio sprite and they work perfectly...
I did try various browsers (Opera, FireFox & Edge), all had the same issue.
Example Test Code
scene.sound.playAudioSprite("GAME_AUDIO", "Shoot");
I need the audio file and audio sprite json in order to test this.