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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

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## Version * Phaser Version: 3.55.2 / 3.60.0 * Operating system: Windows 10 * Browser: Chrome 116.0.5845.141 ## Description The dom elements added to the scene get out of place...

🖥️ Scale Manager

## Version * Phaser Version: 3.60 * Operating system: Window 11 * Browser: Chrome ## Description Cropping a trimmed sprite seems to not work appropriately. The frame I'm using belongs...

📖 Docs

## Version * Phaser Version: ## Description preamble: this might be intentional - but i wanted to get your thoughts: Camara class negates zoomX and zoomY properties during the prerender...

🎥 Camera

https://github.com/photonstorm/phaser/blob/c5d53f9e94928746770176ea1db3d29b495b9b05/src/geom/intersects/GetLineToLine.js#L66 if `(x3 + dx2 * t - x1)===0` and `dx1 === 0`, `u & s` will be NaN. then the `out.x & out.y` will be NaN

Currently, we can start a path with a separate x and y or a JSON object in the creator function, and then functions like lineTo and moveTo accept separate x...

💖 Feature Request

## Version * Phaser Version: 3.60.0 * Operating system: Windows 11 ## Description I am directly using the Matter.Query.ray function in a Phaser scene, as I am trying to write...

## Version * Phaser Version: 3.55.2 * Operating system: Mac OS Ventura 13.3.1(a) * Browser: Chrome 114.0 ## Description First of all, I saw a Issue. That is #5492 Issue....

👩‍💻 Code example needed
🎵 Audio

Phaser: `3.60.0` Timeline could use a loop functionality with associated properties, events, and callbacks. I was going to type in a bunch of text and information about how loops work,...

💖 Feature Request

## Version * Phaser Version: Phaser 3.6.0 * Operating system: Windows 10 * Browser: Google Chrome v.112.0.5615.138 (64bit) ## Description Encountered an issue while trying to make Matter's `setAngularVelocity` framerate-independent....

🐛 3rd Party Lib Bug
🧱 Physics

Please do not update the README or Change Log, we will do this when we merge your PR. This PR (delete as applicable) * Adds a new feature Describe the...