phaser
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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Many game objects like `Image` allows `setInteractive` to take a draggable argument in its config. Meshes, and Planes, don't. This leads to less portable code when moving from one game...
## Version * Phaser Version: 3.60 * Operating system: Windows 11 ## Description When you have 2 scenes with interactive game objects placed in the same position one in each...
## Version * Phaser Version: 3.55.2 * Operating system: macOS * Browser: any ## Description Hey there! I’ve noticed that LoaderPlugin doesn’t handle errors related to XHR timeout. If one...
## Version * Phaser Version: nodejs [email protected] * Npm Version: '8.19.3', * NodeJs Version: '19.2.0', * TypeScript version: 5.2.2 * Operating system: Windows * Browser: Chrome/Edge/Nodejs The reference environment where...
## Version Phaser 3.60 beta 18 ## Description Emitter death zones are positioned in global space which is unexpected. Was it an intentional change? It is quite confusing IMO because...
## Version * Phaser Version: 3.60.0 * Operating system: Windows/all ## Description The DisplayList.shutdown code changed between 3.55.x and 3.60.0, creating a very serious bug when a GameObject does not...
## Version 3.60 (up to 3.80.1) * Phaser Version: 3.60 (up to 3.80.1) * Operating system: macos * Browser: ## Description I've read that the kerning on webgl has been...
## Version * Phaser Version: 3.60 + spine plugins 3.8 & 4.1 ## Description There appears to be a problem with spine alpha inheritance from container. Although the spine does...
https://photonstorm.github.io/phaser3-docs/Phaser.Scale.ScaleModes.html A scaling mode that scales the canvas up by integer scales (x2, x3, etc.) to fit the target area would be useful for pixel-perfect games. Of course, it should...
## Version * Phaser Version: 3.55.2 * Operating system: MacOS * Browser: Google Chrome ## Description I wanted to rewrite my JS project to TypeScript. It's running fine, but I...