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Updates `Tilemaps.Components.WeightedRandomize` to use seeded random value

Open jorbascrumps opened this issue 1 year ago • 0 comments

Please do not update the README or Change Log, we will do this when we merge your PR.

This PR (delete as applicable)

  • Adds a new feature

Describe the changes below:

Updates Tilemaps.Components.WeightedRandomize to use a seeded value from RandomDataGenerator.

jorbascrumps avatar Jul 05 '23 14:07 jorbascrumps