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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

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## Version * Phaser Version: 3.60.b19 ## Description ParticleEmitter explodes on creation when using (example values): ```ts advance: 5000, emitting: false, ``` Expected behavior: nothing emits, until `emitting` is set...

✨ Particles

As of right now, AudioSprite json data model follows tonistiigi's audiosprite data model format, where individual frame type: ``` { start: number; end: number; loop?: boolean; } ``` Could is...

πŸ’– Feature Request
🎡 Audio

## Version * Phaser Version: 3.60.0 * Operating system: MacOS ## Description The method is failing with `Uncaught TypeError: can't access property "tileWidth", set is undefined` originating from `@function Phaser.Tilemaps.Components.PutTileAt`...

πŸ—ΊοΈ Tilemap

## Version * Phaser Version: v3.60.0 * Operating system: Windows 10 ## Description I'm using phaser with typescript. When using one of the functions to get a corner of a...

πŸ› TypeScript Bug

[Tiled](https://www.mapeditor.org/) supports parallax layers. If you set the map properties `Parallax Origin` (`X` and `Y`) and the layer or object properties `Parallax Factor` (`X` and `Y`) and scroll through the...

πŸ’– Feature Request
πŸ—ΊοΈ Tilemap

In this example: [Phaser 3 example](https://phaser.io/examples/v3/view/camera/follow-user-controlled-sprite) there is a slight quick random teleportation, the sprite stops and teleports quickly. To reproduce it, go in one direction for a few seconds...

πŸŽ₯ Camera

## Version * Phaser Version: 3.60.0-beta.18 * Operating system: MacOS 13.x * Browser: Chrome 109 ## Description Calling removeInteractive on a game object after a pointover event results in the...

πŸ¦” Need to reproduce
⌨️ Input

## Version * Phaser Version: 3.60.0 * Operating system: iPhone iOS 14/15/16 * Browser: Chrome ## Description On iPhone ios14/15/16 the orientation is switched on Chrome but correct on Safari....

πŸ–₯️ Scale Manager
πŸ“± Mobile

Currently, the `ParticleEmitter`'s `particleClass` only accepts a class reference, and (assumption) creates instances of this class without passing any optional constructor arguments, except the required `Phaser.GameObjects.Particles.ParticleEmitter` argument. This makes such...

πŸ’– Feature Request
✨ Particles

## Version * Phaser Version: 3.55.2 * Operating system: Any * Browser: Any ## Description Removing a Tilemap Layer from a Tilemap through the Layer itself causes some Tilemap functionality...

πŸ¦” Need to reproduce
πŸ—ΊοΈ Tilemap