Results 58 comments of Peter Kiš

Yeah, that solution looks like a hack and Godot doesn't seem to "officially" support right-click drags ☹️ Since I'm trying to stick to the "Godot way" of implementing things, I...

> I suggest to introduce possibility to split protests on multiple files > aggregation Agreed. It shouldn't be too hard to implement, but I'd leave it for v.3.0.1 so I...

The main reason why `Vector2i(x, y)` is used for item sizes is because [`var_to_str`](https://docs.godotengine.org/en/stable/classes/[email protected]#class-globalscope-method-str-to-var) and [`str_to_var`](https://docs.godotengine.org/en/stable/classes/[email protected]#class-globalscope-method-str-to-var) are used for serialization and deserialization of all item properties. Despite that, it is...

> A simple way of recreating the bug is to open the example scene inventory_grid_stacked_ex_transfer and change the position of the InventoryGridStackedTransfer Node to something else, as an exemple: x:...

I did some experimenting with canvas layer offsets and this pretty much looks like a Godot issue. Seems like the drag preview set with [Control.set_drag_preview](https://docs.godotengine.org/en/latest/classes/class_control.html#class-control-method-set-drag-preview) doesn't take the offset into...

Hmmm...I gave it a quick try and exported one of the example scenes but I couldn't notice any of the features being broken. Any chance you could put together a...

Weird, I wasn't able to reproduce the problem with Godot 4.5. I created a scene that contains only an inventory with the same prototree you described. I added four items,...