Peter Kiš
Peter Kiš
Since I'm still unable to reproduce the issue and debug it, we have two options: 1. Try and debug it yourself. Basically what wrote previously: > One more thing you...
Not at the moment, unfortunately :( There's still an [open PR](https://github.com/peter-kish/gloot/pull/67) from quite a while ago that was supposed to add keyboard/gamepad support, but it was abandoned by the author...
Hi! * Tooltips are a nice idea, will definitely try adding those at some point. Right now the GLoot UI code is somewhat messy and I'll probably need to clean...
Yeah, would be nice to have support for localization, though I haven't really done any work on that yet. I'm also not sure if I will be able to include...
I think I'll need some more info on this... I put together a simple example, but couldn't get it to break.  This is the project I used:...
Closed due to staleness
Yeah, this is intentional, though I'm also unsure if it was the right decision. It would definitely be useful to be able to swap items (not only in slots, but...
Item swapping inside inventories and item slots is implemented in [v2.4.6](https://github.com/peter-kish/gloot/releases/tag/v2.4.6), but that still does not cover `ItemRefSlot`s. Since their purpose became somewhat unclear after the introduction of `ItemSlot`s, I'm...
Closed due to staleness
Yeah, this is unintentional and I'm not sure what I can do about it... The UI controls of the plugin are naturally composed out of built-in controls and those usually...