Results 57 comments of Peter Kiš

Good news: It's a known Godot issue that has been fixed in the meantime: https://github.com/godotengine/godot/issues/82756 Bad news: Doesn't seem like it's not going to be released until Godot v4.3

I didn't manage to reproduce this: ![Peek 2024-03-02 15-42](https://github.com/peter-kish/gloot/assets/11254996/cfee3731-80b4-4fc7-9748-254b71ea5125) I suggest one of the following: * Try v2.4.4. Some of the fixes included in that version might fix this one...

Closed due to staleness

I put together two tests to verify this, but couldn't get the assertion to happen :( The first test tries to transfer an item stack into a full inventory: ```gdscript...

It's difficult to tell what's going on without executing the code, but i can notice that your screenshot shows three `InventoryGridStacked` nodes and your code references `InventoryGrid` nodes (at least...

Unfortunately, this is not going to work 😬: ```gdscript print_debug(count) ``` `count` is an instance of `ItemCount`, which is not a "printable" class because it is not convertable to `String`....

Ok, I think I managed to reproduce all three issues: 1. "Item count shouldn'td be infinite" 2. "Parameter 'get_viewport()' is null" 3. Overlappint items I'm already familiar with number 3...

I pushed some changes to the [dev_v2.4.9](https://github.com/peter-kish/gloot/tree/dev_v2.4.9) branch that should fix most of the issues mentioned above. It would be great if someone could give it a try. The issues...

Update: I noticed some additional errors caused by the previous fix, so I came up with a new one and pushed it to [dev_v2.4.9](https://github.com/peter-kish/gloot/tree/dev_v2.4.9). It's still a hack but somewhat...