Peter Kiš
Peter Kiš
[v2.4.9](https://github.com/peter-kish/gloot/releases/tag/v2.4.9) has been merged to master.
Hey, thanks for the detailed analysis! I started using quadtrees for organizing items in 2d space (i.e. on a grid) which fixed some of the issues from earlier, but apparently...
I did a few optimizations and bugfixes in [v2.4.9](https://github.com/peter-kish/gloot/releases/tag/v2.4.9) but I'm afraid that it only improves performance to some degree. The optimizations mostly affect the "automerge" and "autosplitmerge" calls, while...
> I wonder if there is a better way to do this?; like using the signal for mouse_entered/focus_entered, mouse_exited/focues_exited? Does this cause any performance issues for you? But regardless, I...
Should be fixed in [v2.4.9](https://github.com/peter-kish/gloot/releases/tag/v2.4.9).
I know a lot of games do these sort of things, but I still think it's an exotic feature and I'm not sure if it's worth investing time into... That...
I think that would be a bit to much.. Deriving from a whole class (that is quite complex to begin with) for just a few features sounds like bad design...
Honestly, I don't think the `remember_source_inventory` property is very useful and I'm planning to remove it completely as it causing more issues than it solves. In most cases clearing the...
Yup, that's exactly what I'm planning to do for v3.0 🙂
Version 3.0.0 has been released and the `remember_source_inventory` has been removed from `ItemSlot`.