Dean Herbert
Dean Herbert
This is by no means the final product, but is a stepping stone towards where we want to be. It also completes the "stable parity" requirement at least. "Why is...
This was an implementation detail to ensure the shake did not factor in to hit detection. I've moved the containers local in `DrawableHitCircle` and `DrawableSlider` and ensured the hit detection...
Given certain conditions, the layout of the contained flow would not complete properly due to being masked away. - The local player is last in the last - `GameplayLeaderboard` was...
A new "default skin" design has been prepared for quite some time now. It needs to be implemented for all four official rulesets. - osu! (and boilerplate for skin) #20377
Currently there is no replacement for stable's scrollable results screen, which shows changes to online statistics after the gameplay loop. We need to add something similar, and potentially consider cases...
A simple implementation allowing users to browse their own creations in a simple interface as an alternative to using song select.
https://github.com/ppy/osu/blob/08d0c08750ae7341334a99aefa8920c9922f36f3/osu.Game/Scoring/ScoreManager.cs#L71 https://github.com/ppy/osu/blob/27d4016ccb360991c37750bf5fe67e193b8fa038/osu.Game/Rulesets/Scoring/ScoreProcessor.cs#L36 https://github.com/ppy/osu/blob/ba2ef424d4cac407692ad78c7c1c75b44110d419/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs#L34 We should standardise these to a single type. Not sure if `double` or `long` makes more sense.
While maximum statistics has since been populated, local `TotalScore` has not been updated in line with mod multiplier changes. In most cases this is not visible due to use of...
Classic:  Standardised:  https://dev.ppy.sh/beatmapsets/118#osu/257
Support for moving the osu!mania playfield left/right doesn't look to be implemented or working. At very least, `ColumnStart` requires attention. Quite an important one for players coming across from stable...