Dean Herbert
Dean Herbert
Opening for tracking purposes. This is the root cause of some storyboards having very high overheads (many objects with short repeating loop). > The overhead is from looping elements, specifically...
Failing test: ```diff diff --git a/osu.Framework.Tests/Visual/Drawables/TestSceneTransformRewinding.cs b/osu.Framework.Tests/Visual/Drawables/TestSceneTransformRewinding.cs index 868aa4a69..9de3b6b84 100644 --- a/osu.Framework.Tests/Visual/Drawables/TestSceneTransformRewinding.cs +++ b/osu.Framework.Tests/Visual/Drawables/TestSceneTransformRewinding.cs @@ -240,6 +240,34 @@ public void StartInMiddleOfSequence() AddAssert("check transform count", () => box.Transforms.Count() == 3); }...
Likely due to premultiplied alpha (but also possible related to the sRGB conversion alterations). Current:  Expected: 
Noticed that in the blur transition to `Player` we have three textures which are constantly resizing. This is potentially causing a large amount of memory churn and potentially leading to...
As pointed out [on discord](https://discord.com/channels/188630481301012481/188630616286167041/1333194915827679302) https://old.ppy.sh/b/3455739 https://osu.ppy.sh/beatmapsets/1648596#osu/3455739  I believe that this was relying on the `hidden` flag in the scores table to work correctly. We not longer have that...
Giving this a bit of attention would mean that a lot of people could stop using third party bots to achieve the same results. ### Discussed in https://github.com/ppy/osu/discussions/30685 Originally posted...
This has been reported countless times but the history of these reports and potential solutions is a mess, so I'm opening a new tracking issue with everything we know. Overview...
Probably need their own template. It reads as if there's been an update / comment post / something rather than highlighting something new.
A common request from users is to hide all backgrounds with animu girls. Basically a no-anime toggle. It keeps coming up so there's definitely a demand for this. It should...