Dean Herbert

Results 1970 comments of Dean Herbert

If/when this is fixed, we should revisit adding a global sound fade on `OsuScreen` ([as proposed here](https://github.com/ppy/osu/pull/31742#issuecomment-2630031853)). We aren't doing this for now because there's a small chance it will...

I assumed cross-testing with https://github.com/ppy/osu/pull/31141, which looks to be working well for at least the user. I haven't personally tested, if we can have some minimal framework tests that definitely...

@bdach can you give this 5 minutes to check you're okay with it now?

To clarify, this is avoiding the game becoming unusable when a phone call arrives? Because your description sounds like this is an optional change, and not having it would just...

@frenzibyte I found the handling of sdl events locally in `IOSWindow` pretty ugly, so I've refactored a bit to avoid this. It's still not pretty, but it's the best I...

Requesting a second set of eyes on this (low priority) @ppy/team-client.

I dunno, I've mentioned elsewhere that the fact these even use transforms is wrong in my eye. Should be changed to a per-frame implementation because right now it is *objectively...

I think I could get behind that. The case where you *do* want it to animate initially could be handled with a schedule-content-add-later (it seems like the edge case? although...

> without giving up on AutoSizeEasing Yes, it would have to go, and be replaced with a single value that adjusts how the continuous damping is applied. There's no really...

You could give it a try and see how the resultant code looks. But others would likely have to chime in since it's going to break the API.