Patrick Walton
Patrick Walton
You might have to do something special to the NSWindow in order to get Core Animation to work. I think Interface Builder does this for you if you use nibs,...
One thing I wanted to do with `pathfinder_gpu` is to use only one trait and put all the methods on `Device`. This is because generic parameter lists tend to explode...
Although hmm, I guess the "curiously recurring template pattern" you have there seems to work. I hadn't seen that before in Rust. Does wgpu-rs work well on GL these days?...
Looking at wgpu-rs, it looks like it's come a long way, so I'm definitely fine with moving over to it assuming the GL backend works well and the binary size...
I'm hesitant to switch to a low-level API while Pathfinder is still so unstable. For example, the sparse virtual texturing stuff I'm working on is a huge overhaul. It'll reduce...
Yeah, I was thinking that to work around this limitation we would just pack all the vertex attributes into three `uint`s (each instance is 12 bytes long, right?) and unpack...
Great, this is much appreciated. Let me know when this is ready to go!
I'm guessing this might be because your phone is 32-bit?
Does this work better as of https://github.com/servo/pathfinder/commit/c6151da25470124df1c38e650792ded2e2caf6f5?
Which filters does Flash need that aren't already implemented?