Patrick Walton
Patrick Walton
Awesome! Let me know if you have any questions!
I think you will probably want to first make a C API binding for Pathfinder's canvas API (#12).
So there are two approaches you might consider for Unity. One would be to write an implementation that processes `RenderCommand`s. The other would be to hook up Unity's `CommandBuffer` to...
I think it sounds like a good plan to start with OpenGL. We can always do an HLSL port later. I'm not sure what people are going to need, but...
@quentinbaradat Pathfinder certainly should work for that use case! I'm open to whatever people think is useful. We just need to start somewhere :)
Sweet! This is great!
> I also noticed the same "weird visual artifact" when I run the canvas_minimal demo on Windows. I can't reproduce this—could you file an issue? It's likely something similar to...
@toolness That's cool! I was thinking about demoing a simple HUD in Pathfinder: something like [this](https://www.mobygames.com/images/shots/l/339900-crysis-windows-screenshot-every-soldier-inside-the-sphere.jpg) perhaps. The fact that paths are consumed when filled/stroked is bad. I should just...
@toolness So I looked at taking paths by reference. Unfortunately, that would result in more copying in some cases. So I think the best thing to do is to actually...
Cool! I'm working on some changes to make this use case significantly easier. Specifically, what I want to do is to composite tiles directly onto 3D surfaces, rendering tiles at...