Patrick Walton
Patrick Walton
536cb4c0936cac9d3dcb03bee22335d8b5df257d implements color matrix.
Have you tried D3D9 mode?
Great work! Yes, it'd be great to have this. Is there any chance we could get those attribute types added to WebGPU? I can work around it if necessary, but...
For char1/short1 I would just change the attributes to u32 and unpack manually in the vertex shader for all platforms.
Sure, let's do that.
Yes, both of these are planned. We can't ship a canvas implementation without them :)
We now have images and shadow blurring. I'll leave this open for the possibility of custom shaders.
Yeah, the problem is that when overflow the mask texture the resizing is currently buggy for one frame (that's the first and third images).
It's impossible to predict how big the textures are. We just need to fix the bug.
This is the D3D11 mode, right?