pawbuj1981
pawbuj1981
I would really do extra conditions to his other dialog options, they are only logic in first Chapter. Another example- this dialog should be started if hero has never been...
Second non logic dialog with Taran- should be fully depended` if he has never talk to Lester.. ```d instance DIA_BaalTaran_WayToST (C_INFO) { npc = NOV_1331_BaalTaran; nr = 1; condition =...
Barbq of Scavenger animation is missing in vanilla Gothic files. There are some non contents patch mods who add this missing ani. F.E. This patch adds it. https://themodders.org/index.php?topic=31838.0
Hi Szap I can agree with you but lets aproach to presented below dialog option. Still should be avalaible only in first Chapter 1. Up of u guys. https://github.com/AmProsius/gothic-1-community-patch/blob/8e6b8fa5c1a4a75774647a32fa5ef9ca7f614daa/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_VLK_572_Gravo.d#L199-L233
This issue dont need to be fixed in PL version. Just checked and its properly. `AI_Output (other, self,"Sld_700_Lee_ARMOR_H_Info_08_01"); //Chciałbym dostać ciężką zbroję.` It means " I wish to get heavy...