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Wrong voice for dialog option with Lee pt. 2

Open AmProsius opened this issue 3 years ago • 3 comments

Describe the bug The player character's voice is swapped with Lee's voice when buying a heavy mercenary armor from him.

Expected behavior The player character's voice is now correct when buying a heavy mercenary armor from him.

Additional context Bug provided by Blubbler. Since we don't want to add new sound files, we rely on replacing the faulty ones with existing ones that make sense.

AmProsius avatar Oct 11 '21 07:10 AmProsius

https://github.com/AmProsius/gothic-1-community-patch/blob/3db5d668ca0b2d209cd32f5697c969db05a239f0/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_SLD_700_Lee.d#L454

changed to

    AI_Output               (other, self,"DIA_Wolf_SellArmor_H_15_01"); //Can you sell me heavy armor?

AmProsius avatar Oct 11 '21 11:10 AmProsius

This issue dont need to be fixed in PL version.

Just checked and its properly. AI_Output (other, self,"Sld_700_Lee_ARMOR_H_Info_08_01"); //Chciałbym dostać ciężką zbroję.

It means " I wish to get heavy armor".

pawbuj1981 avatar Dec 04 '21 19:12 pawbuj1981

This issue dont need to be fixed in PL version.

Just checked and its properly. AI_Output (other, self,"Sld_700_Lee_ARMOR_H_Info_08_01"); //Chciałbym dostać ciężką zbroję.

It means " I wish to get heavy armor".

The text is correct in English and German versions, too. The problem is that the voices are swapped ingame because the file name is incorrect. It should have been Sld_700_Lee_ARMOR_H_Info_15_01 instead of Sld_700_Lee_ARMOR_H_Info_08_01.

AmProsius avatar Dec 05 '21 06:12 AmProsius