gothic-1-community-patch
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Wrong voice for dialog option with Lee pt. 2
Describe the bug The player character's voice is swapped with Lee's voice when buying a heavy mercenary armor from him.
Expected behavior The player character's voice is now correct when buying a heavy mercenary armor from him.
Additional context Bug provided by Blubbler. Since we don't want to add new sound files, we rely on replacing the faulty ones with existing ones that make sense.
https://github.com/AmProsius/gothic-1-community-patch/blob/3db5d668ca0b2d209cd32f5697c969db05a239f0/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_SLD_700_Lee.d#L454
changed to
AI_Output (other, self,"DIA_Wolf_SellArmor_H_15_01"); //Can you sell me heavy armor?
This issue dont need to be fixed in PL version.
Just checked and its properly.
AI_Output (other, self,"Sld_700_Lee_ARMOR_H_Info_08_01"); //Chciałbym dostać ciężką zbroję.
It means " I wish to get heavy armor".
This issue dont need to be fixed in PL version.
Just checked and its properly.
AI_Output (other, self,"Sld_700_Lee_ARMOR_H_Info_08_01"); //Chciałbym dostać ciężką zbroję.
It means " I wish to get heavy armor".
The text is correct in English and German versions, too. The problem is that the voices are swapped ingame because the file name is incorrect. It should have been Sld_700_Lee_ARMOR_H_Info_15_01
instead of Sld_700_Lee_ARMOR_H_Info_08_01
.