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Motion Generation for Robots and Machines. Real-time. Jerk-constrained. Time-optimal.

Results 45 ruckig issues
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Dear @pantor, we committed a new version https://github.com/Fubini2/ruckig/network to our fork including some numerical improvements we have been working on in our use case, see https://github.com/pantor/ruckig/issues/72 and https://github.com/pantor/ruckig/issues/71. These improvements...

enhancement

Hello @pantor , ruckig fails to compute a trajectory from these parameters: ``` const double cycle_time = .004; ruckig::Ruckig ruckig(cycle_time); ruckig::InputParameter inp; ruckig::Trajectory traj; inp.control_interface = ruckig::ControlInterface::Position; inp.synchronization = ruckig::Synchronization::Phase;...

bug-community

Hi, since the showed commit below, the output values are not konstant if ruckig has finished the trajectory. (Test on PLC) "use integrated instead target values after traj" They are...

Hi @pantor, Thanks for the great work on Ruckig :+1: I'm running into an issue where Ruckig often throws an `ErrorExecutionTimeCalculation` in a mostly reproducable scenario (decelerating one joint while...

bug

Hi pantor. Kudos for ruckig. At the moment i implement your source code in c++ runtime environment twincat (17c++) First test cases seems to run smooth and nice. I'm impressed...

enhancement

Hi there, It would be really cool to see rust bindings for this project. Would such a thing be possible?

enhancement

Dear @pantor , I got ```ErrorTrajectoryDuration``` err with the following Code. With the debug mode, I found that result of brake phase calculattion was so weird. Maybe it was a...

bug-community

Dear Pantor, another feature that would be useful in the environment of real-time control of laser scanners is the deliberate violation of the permissible range at the end. This is...

enhancement

I am using ruckig to control our robot. I want to be sure that the interpolation result is a straight line in joint space and I thought that this is...

enhancement

Regarding #17 and #44, we should introduce an option to interpret the kinematic constraints as "soft" ones. Then, we don't want to get within the kinematic constraints as fast as...

enhancement