pal1000

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You need to provide information about your computer audio hardware, mainly your sound card hardware ID and your computer brand and model. If all fails, you might have to go...

I don't think it's worth it. I only create releases just so I can more easily update the build script used by Azure buildbot. Just like SwiftShader itself there are...

If you know how to automatically create azure release pipelines from every run pipeline with artifacts you are welcome to send a pull request.

You must find the executable that runs Elements 3D directly or if it doesn't exist you have to find the executable of After Effects, You can find this with Task...

Scroll down until you find a pipeline run that took about 1hr or more to complete. Only those have artifacts. The rest of pipelines detected no code change so they...

Try [this run](https://dev.azure.com/bontarka/swiftshader-dist-win/_build/results?buildId=3960&view=artifacts&pathAsName=false&type=publishedArtifacts) for now. Also if you know how to automatically create azure release pipelines from every run pipeline with artifacts you are welcome to send a pull request.

> Don't understand the point of deleting releases. It leaves users with nothing. It is Azure runs retention policy. It purges them automatically after a month. > It's the only...

I looked at [last pipeline](https://dev.azure.com/bontarka/swiftshader-dist-win/_build/results?buildId=4076&view=results) [log](https://dev.azure.com/bontarka/0f71ca99-a6cd-4648-9ce3-12c03b9eced3/_apis/build/builds/4076/logs/21) with artifacts and it appears LLVM10 backend build fails due to compiler running out of heap space. If any of you want to help...

The OpenGL fix should work with any existing program or self compiled code as long as its OpenGL requirements don't exceed Intel driver's on Windows versions it supports. If you...

Considering you are on Windows 8.1 you shouldn't have OpenGL problems like this. Something may be wrong at your end.