salmon
salmon
> There should be a separate Settings or Options or some other named container class, which will own options definitions and options values. Options tabs are UI, UI should not...
@kvakvs currently all TMPE code references the primitive values from fields in `Options.cs`. Only exception to that is some stuff on `OptionsManager.cs` which interacts with the UI components (as the...
I think it depends on outcome of discussions in https://github.com/CitiesSkylinesMods/TMPE/issues/1372
What do you mean by "bidirectional signal settings"?
Do you mean priority signs, or something else? Please upload a screenshot as I'm not understanding what you mean by "signal".
`ExtDriverFlags`? - calculated prior to a cim starting a journey We'd need a very fast way to cross-reference them to a vehicle b/c vehicle AI will need to interact with...
Is this specifically due to the mod settings UI allowing transparency value to be set too low (eg. should there be a min transparency enforced)?
When editing by segment (rather than lane) what if speed sign was a bit bigger? I noticed that when editing by lane the signs get bigger than when editing by...
>It would be nice if we add a button to 'use current values for new games' like the real time mode Yes, I would love this, and it's something users...
Yes, the code that is already in `master` branch is the latest which includes the huge cleanup that kvakvs did some months ago. I was meaning that if you have...