salmon
salmon
No, never used that mod (although been considering it as vanilla fire fighter AI is pants). The fire truck stuff has been happening for quite some time and it seems...
I'm no longer getting the null ref at `CarAI.TrySpawn` - only thing that's changed (forgot to rebuild mod) is some mods/assets updated as below:  But now getting this error:...
## Lane Connectors These could do with some visual enhancements. First, better arcs that represent the actual path vehicles will take. See #3, and subsequently #4. Second, using circles for...
## Eraser tool As per #38, there will be an eraser tool on the toolbar. While the Lane tool is active, the user can click the eraser, then: * **Click...
## Stay on lane feature I had no idea that this feature, **Shift+S**, existed until now. Would be nice if there was some UI (either in floating panel or some...
TMPE old docs state that reckless drivers may **not** ignore lane connections, but **can** ignore lane arrows... sounds odd? EDIT: This is for detailing, to allow user to do roadworks,...
## U-turns As per #32, should U-turns tool be moved to this Lane Routing tool? It could be icon in centre of road. Either side, if applicable, could be icons...
## Pondering data structure For lane arrows/routing, an 8-bit word of flags... Bit: * 0 - hidden - invisible lane arrow * 1 - left - "you can turn left"...
UI Mockup Please excuse the shit diagram ;)  Quite a lot of changes here, as you can see. **Less right-clicking** Now that we differentiate between incoming (square) and outgoing...
### Roundabout automation Doing lane connections or arrows for roundabouts is tedious. Is there some way we can automate? Specifically, this would be a "conflict mitigation" approach (see #4) where...