salmon
salmon
Looking a lot cleaner. I assume we'll be using a grey texture background that can be colorised in-game (eg. setting .color panel components colorizes the texture) so we can fiddle...
Icons look great! Background colors are grim :) If we use color panel behind icons, which we can set color in code (and later add accessibility features), we can just...
Can you upload the icons as 50% grey on transparent background (so they can be easily colorised in-game) and I can work on getting the UI done.
From user perspective, my needs are: 1. Clear, distinct and disambiguated icons 2. Clear distinction between 'allow' and 'disallow' states 3. Visual feedback showing which lane is being edited 4....
For background color what about the charcoal color that is used in some parts of Blender, like background of main part of this panel: 
The option fields in `Options.cs` are used in multiple hotpaths. Fields are faster than properties, so IMO there is actually merit to having the interwiring of options in the tabs....
Another issue with putting interwiring/validation in to the `Options.cs` is that it will be disconnected from the mod options UI and thus require a load of extra infrastructure to keep...
Yes, that is straightforward to do. Still need to get drop-downs updated to similar mode of operation though. Also, there's some fields/methods in `Options.cs` that aren't covered by the options...
> > Still need to get drop-downs updated to similar mode of operation though > > Yes I noticed that. Shouldn't be too difficult. Is there an issue? I just...
There's quite a lot mentioned in this #1372 - which bit specifically needs elaboration?