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speed limit overlays are not clear over trees

Open kianzarrin opened this issue 3 years ago • 9 comments

image as you can see in the image above the speed limit overlay is not very clear. it can blend into the trees and hide under the road name now. Is there any need to fix this issue?

kianzarrin avatar Dec 10 '21 18:12 kianzarrin

Is this specifically due to the mod settings UI allowing transparency value to be set too low (eg. should there be a min transparency enforced)?

originalfoo avatar Dec 10 '21 19:12 originalfoo

Is this specifically due to the mod settings UI allowing transparency value to be set too low (eg. should there be a min transparency enforced)?

@aubergine10 I edited the picture. latest version and max transparency this time.

kianzarrin avatar Dec 10 '21 23:12 kianzarrin

One solution to this would be to show the speed limit on both side although is confusing. maybe change color?

kianzarrin avatar Dec 10 '21 23:12 kianzarrin

When editing by segment (rather than lane) what if speed sign was a bit bigger?

I noticed that when editing by lane the signs get bigger than when editing by segment. That could be flipped? Related: https://github.com/CitiesSkylinesMods/TMPE/issues/1221#issuecomment-990229889

originalfoo avatar Dec 11 '21 00:12 originalfoo

@kvakvs is this still an issue?

kianzarrin avatar Jun 16 '22 15:06 kianzarrin

It probably is the same, nothing changed in the game and in the rendering code. Since Sunset Harb the overlay render order has changed it is now after UI but somewhere possibly before the street names overlay. Not sure if we have any control over render order.

kvakvs avatar Jun 16 '22 18:06 kvakvs

It's impossible for GUI calls to be before anything. They were/are always after everything so on top of already rendered things (UI/3d scene), cannot be reordered.

krzychu124 avatar Jun 16 '22 20:06 krzychu124

in the past i had success with making a shader which ignores Z and renders in world space but over any geometry

kvakvs avatar Jun 16 '22 20:06 kvakvs

yeah, but as you've said that requires a shader so completely different use case. With custom shaders you can do everything.

krzychu124 avatar Jun 16 '22 20:06 krzychu124