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A foundational Haxe framework for cross-platform development

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It might be useful to be able to tell whether a touch event was caused by a regular finger touch or by a pen/stylus input. An example use case would...

Previously, they could access `${app.file}` and `${config.android}`, but not `${project.platformType}` or `${config.android.target-sdk-version}`. Now they can! I don't know if we'd want to phase out `${projectDirectory}`, but it's now an option.

Lime tends to avoid unnecessary file operations where possible, which is good. Avoiding unnecessary file IO is faster, and some external build systems rely on file timestamps to determine whether...

Template files have a habit of sticking around in the output folder, even if the project no longer needs or wants them. Clearing old templates can improve app stability. Like...

I think I've mentioned before how included projects can't always get the data they need, and it came up again in #1486. It's incredibly easy to get the architectures in...

This addresses the (reproducible) issues brought up in #1476, plus some that came up when testing the changes.

This is the lime part of a potential solution to [openfl/lime#1546 (Stale output from previous builds can cause errors)](https://github.com/openfl/lime/issues/1546), applied only to the android platform. This relies on https://github.com/openfl/hxp/pull/27. `System.markFileAsTouched`...

Adds UNICODE support for CFFI related things on HXCPP and HashLink targets.

### Version Lime 7.9.0, Haxe 4.2.3, Windows 10. ### Problem When static building Lime, audio does not respect the position value for panning. When building without static linking, panning behaves...

Up until now the legacy Xcode build system has been being used. As of Xcode 14, the legacy build system has been removed ([source](https://developer.apple.com/documentation/xcode-release-notes/xcode-14-release-notes)) : > The legacy build system...