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A foundational Haxe framework for cross-platform development

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I upgraded to lime 7.6.0 and have an issue where resolved asset paths now contain an additional "assets/", so "assets/assets/assets/foo.png" instead of "assets/assets/foo.png" e.g: At first glance I think this...

The MacOs App generated by lime build hl doesn't seem to be able to click on the app. Can only rely on lime run hl to start? I tried to...

This issue is causing crashes for a few percent of iOS sessions, and happens across all iOS versions and devices. I am using the haxelib openfl 8.8.0, lime 7.2.1 and...

- **Haxe version:** 4.0.0-preview.5+7eb789f - **OpenFL version:** 8.9.0 - **Lime version:** 7.5.0 - **Affected targets:** iOS On iOS popover views stop responding to taps after the user backgrounds and then...

We suceeded running winrt with Cairo but it crashes when trying to run using Angle. Tryied many things but still get the error. Using https://github.com/openfl/lime/pull/1318 (https://github.com/madrazo/lime-1/tree/winrt8staticangle) And tested with 2...

Recently I updated Lime from 6.2.0 to 7.5.0. With the new version I can't compile for distribution. When I execute `openfl build ios -final`, the error is: `error: Provisioning profile...

[AMD](https://github.com/amdjs/amdjs-api/wiki/AMD) / [requirejs](https://requirejs.org/) is a standard way to load js modules **asynchronously** and **without poluting the global namespace**. The idea is that you call `define` instead of registering objects at...

Opening this issue at the request of a friend. Apparently there's a bug in the version of MojoAL that OpenFL is currently shipping with. Something to do with Spinlocks, or...

https://github.com/openfl/lime/blob/758c5e2761b1f58f898e135fb00bebfd6b5a1cf6/project/src/graphics/opengl/OpenGLBindings.cpp#L1681 This function (and the C function following it) are full of misconceptions for how the buffer size should be managed. The problems begin in the line above (where a...

https://github.com/openfl/lime/blob/758c5e2761b1f58f898e135fb00bebfd6b5a1cf6/project/src/graphics/opengl/OpenGLBindings.cpp#L138 I might be crazy but I think there's a copy/paste error here which would only result in a renderbuffer leak which it's not likely anyone would ever notice