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A foundational Haxe framework for cross-platform development

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anyone know how to fix this? this is my main ```haxe static function main() { trace("Hello World!"); var app: openfl.display.Application = new openfl.display.Application(); var window : openfl.display.Window = app.createWindow(null); //var...

## **Feature Proposal** This feature change adds a native cross platform sleep and spinlock method with microsecond accuracy. This helps pave the way for a modular main loop in lime.

* Fixed some deprecation warnings. * Cancel the vibration when the app is being paused or destroyed.

This handles errors thrown from the other thread. In 8.1.0 and earlier, such errors weren't handled at all. In 8.2.0 prior to this PR, we caught the errors and dispatched...

This feature adds several functions which allow for precise tracking of inputs using timestamps provided by SDL. SDL provides a `timestamp` field on each Keyboard key press, and each Gamepad...

updateGameDevices() in lime/_internal/backend/html5/HTML5Application.hx prevents the event from happening the ``` cache.connected = false; Joystick.__disconnect(id); Gamepad.__disconnect(id); ``` part never happens because of `if (data == null) continue` a dirty fix replacing...

Haxe 4.3.4 lime 8.2.0-Dev from https://github.com/openfl/lime/actions/runs/9472284613 HL 1.14. Windows 10 this repros on HL, but I have seen in cpp as well in another project. I expect this will do...

Update HashLink from version 1.12 to version 1.14. This requires updating references to PCRE in the build file to PCRE2.

Having support for audio recording would be really useful for something like voice chat in games. For native targets, I think both SDL and OpenAL have support for audio recording,...

Why though? 25 minutes is enough. But, we need to dive deeper into it and make the lengh limit way over that. I also want you to modify the cpp...