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A foundational Haxe framework for cross-platform development

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Before this change, packed asset libraries don't incrementally update the preloader progress bar. This can make it seem like loading has stalled, especially on online targets with large asset packs...

**CODE** If I do this `openfl.Lib.current.stage.window.alert("tetetet","hiahiohaohaa");` **ERROR** The window will appear but when I click on "ok", I have this error : XIO: fatal IO error 11 (Ressource temporairement non...

As reported in multiple issues, the Linux clipboard isn't very reliable. Based on my testing, it only starts working properly after `set_text()` is called, so I figured the easiest option...

Trying to build at Ubuntu, I get this error: ``` /usr/lib/haxe/lib/lime/7,6,3/src/lime/_internal/macros/AssetsMacro.hx:361: character 73 : Unknown identifier : FAnonymous /usr/lib/haxe/lib/lime/7,6,3/src/lime/_internal/macros/AssetsMacro.hx:361: character 73 : For function argument 'name' /usr/lib/haxe/lib/openfl/8,9,2/src/openfl/text/Font.hx:23: character 1 :...

On 7.6.3 and latest OpenFL, I'm not seeing an Assets-related callback when I call `openfl update windows`, even though the assets are being updated. I added the event listener on...

It isn't always safe to assume `./` is the app directory, and removing that assumption opens up options. `Sys.programPath()` requires at least Haxe 3.4, but I don't think Lime supports...

Target: * Lime 7.2.1 * lime-samples 7.0.0 * openfl 8.8.0 * haxe 3.4.7 * Arch Linux To reproduce: * Get BunnyMark from lime-samples * build `lime build linux` * `cd...

[According to OpenFL's documentation](https://github.com/openfl/openfl/blob/d135dca3112d2688a2743653abb19fcebeef23f7/src/openfl/utils/Assets.hx#L373), `type` is "The asset type to match, or null to match any type." Closes #1252.

``` Assets.loadLibrary ("delayed").onComplete (function (library) { trace(Assets.isLocal("delayed:assets/stars.mp3", cast "SOUND")); //true trace(Assets.isLocal("delayed:assets/stars.mp3"));//false (should be true, right?) sound = Assets.getSound ("delayed:assets/stars.mp3"); trace(Assets.isLocal("delayed:assets/stars.mp3", cast "SOUND"));//true trace(Assets.isLocal("delayed:assets/stars.mp3"));//true } ```

This pull request adds [virtual threads](https://player03.com/openfl/threads-guide/#virtual-threads) (thread-like code that runs entirely on the main thread), adds web workers (HTML5 threads), merges `BackgroundWorker` into `ThreadPool`, and helps programmers reduce their risk...