oneup03
oneup03
Still an issue with joystick input on windows 11 at least.
I haven't tried XeSS with these games, but did you already try running one of the builds from the pd-upscaler branch? https://github.com/praydog/REFramework/actions/runs/15002348138
When you have time, that would be greatly appreciated! I've been trying the different pd_upscaler builds to see if they worked with MHRise due to the rendering issues like https://github.com/praydog/REFramework/issues/400
Did some more testing with 8b0d835a6ed14d0b4eaf24dde500d5fbcf265b81 in OpenXR/OpenVR and found a few things: - Ambient Occlusion isn't rendering right in VR (hard to see unless you use some kind of...
Also, there are supposed to be monster status icons that show up in the upper right that don't work currently. Here's what the blacksmith, detailed map view and the monster...
I tested some more and didn't experience a crash again. Also, it looks like the new renderer did fix the monster icons, so ignore that part of my previous post.
This also occurs in Ninja Gaiden 2 Black when Global Illumination is set above 'Light' even with Lumen disabled: 
Yeah, that's 2D mode haha I don't think there's going to be an easy way to implement a Single Frame Stereo solution since it wasn't part of the original 3DS...
There may be some problem with UEVR + SteamVR Legacy Reprojection? I recently updated VRto3D (v3.1) to force legacy reprojection, as it is much better for 3D users. Async Reprojection...
@Asxcvbn you might update your PR title if you can. Maybe: Update FoV dynamically when HMD FoV changes? I tested it and it works great! @praydog this MR is a...