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[BUG] FF7Rebirth VR Output Freezes after some time

Open oneup03 opened this issue 9 months ago • 2 comments

Describe the bug

This happens in all the recent nightly versions 01040-01043

After a few hours of running FF7Rebirth in SteamVR using OpenXR mode, the VR output will freeze and require a restart of SteamVR and the game to work again. The 2D game window does not freeze.

The log starts spamming this error when it freezes: [2025-04-05 11:28:04.255] [UnrealVR] [error] [VR] xrLocateSpace for view space failed: XR_ERROR_TIME_INVALID [2025-04-05 11:28:04.255] [UnrealVR] [info] [VR] Time: 59256887808027

Reinitialize Runtime doesn't fix it

Upload logs and any crash dumps

Here is the UEVR ff7rebirth_ folder with log: ff7rebirth_.zip

Here is the only SteamVR log that seemed relevant: xrclient_ff7rebirth_.previous.txt

Identify the UEVR version

Nightly 01040-01043 691612b2eb8e11adcc4e206c4736030a6cfe342f

To Reproduce

Steps to reproduce the behavior: Run game with SteamVR in OpenXR mode for a few hours and wait for it to freeze

Expected behavior

No Freezing during gameplay

PC Specs (please complete the following information):

  • OS Windows 11
  • GPU RTX 4080S
  • CPU AMD 9800X3D
  • OpenXR
  • SteamVR VRto3D

oneup03 avatar Apr 05 '25 17:04 oneup03

I have the same issue. But it takes only around 30 minutes (see log file)

  • Game: Hogwarts Legacy
  • UEVR stable (or nightly revision "e0b57d23cf612cb2e2370b7700f18264b1dbdfd7")
  • VRto3D as a virtual HMD (probably not important)
  • Log: log.txt

2young2die avatar Apr 12 '25 16:04 2young2die

There may be some problem with UEVR + SteamVR Legacy Reprojection? I recently updated VRto3D (v3.1) to force legacy reprojection, as it is much better for 3D users. Async Reprojection doesn't let you run at in-between framerates, forcing lower framerates and sometimes making the game run in slow motion. If it's possible to look into fixing UEVR to not freeze/crash with legacy reprojection, that would be great!

oneup03 avatar Apr 13 '25 20:04 oneup03