[BUG] Global Illumination Flicker & One-Eye Issues with Native Fix
Describe the bug
In recent games, Global Illumination (especially with Lumen) has flickering and/or different lighting in each eye Recent examples: Clair Obscur Expedition 33, Oblivion Remastered, Hellblade 2, Robocop
Identify the UEVR version
bb4f26153e85a8f7d519d83e562f201d10db172a
To Reproduce
Steps to reproduce the behavior:
- Expedition 33 is really easy to reproduce and is free on GamePass
- Without a UEVR profile that disables Lumen, inject with native fix
- Use in-game Global Illumination setting above low
- Play until you gain control of Sophie ~5min if you skip cutscenes
- Observe shadows dancing in the flowers under the tree (setting GI to low will "fix" them)
- Talk to the flower vendor and see the one-eye lighting and shadows issues
Expected behavior Lighting and shadows match between eyes without disabling Lumen or lowering global illumination
Screenshots
Example screenshot - notice how shadows are wrong and the lighting is different on the characters faces between left and right images.
Here's an example in Oblivion at Weynon House - notice the different lighting from the fireplace between left and right images.
PC Specs (please complete the following information):
- OS Windows 11
- GPU RTX 2080ti
- CPU i7-8086k
- Headset Model: VRto3D (SteamVR)
- OpenXR and OpenVR
This also occurs in Ninja Gaiden 2 Black when Global Illumination is set above 'Light' even with Lumen disabled:
I believe this same issue is present in RoboCop: Rogue City.