Petr Ohlídal
Petr Ohlídal
Dusting this off after a year. @danmackey It's sort of a convention in games to give FOV values integral. We have multiple presets - I'll create another PR to address...
This is ready for testing again. Any smoothing will be dealt with in #3139
Related: https://github.com/RigsOfRods/rigs-of-rods/pull/3057 - adding `MSG_SIM_ACTOR_LINKING_REQUESTED` fixes a threading hazard, but the performance concerns still apply
I'm trying to fix the turn-sliding problem and I'm not vey successful. I managed to glue the character onto the cab so he doesn't slide but can't walk either and...
Hello @DynV, Maps could indeed use more life and there are projects and tools to make it happen: - the mission system: https://github.com/RigsOfRods/rigs-of-rods/pull/3018 - the scripting system https://forum.rigsofrods.org/threads/angelscript-scripting-quickstart-guide.3720/ The map...
All good ideas and all _should_ be doable via scripting, though it isn't at the moment. I have 2 solutions in mind: ## The full-on fake vehicles (no collisions) approach...
Things that shape my thinking: - https://gist.github.com/bkaradzic/2e39896bc7d8c34e042b - http://250bpm.com/blog:4 - https://www.youtube.com/watch?v=rX0ItVEVjHc - http://dataorienteddesign.com/dodmain/ - https://en.wikipedia.org/wiki/YAGNI. @mikadou > ...makes sense as it is now available in the official standard. For other...
> If the information is to verbose noone will bother reading it anyway. Oh he will, because I'll link him there the moment he breaks a rule. The point is...
OK, something specific to discuss: https://github.com/RigsOfRods/rigs-of-rods/blob/d1d3d0f3c626c80f49b745ef0636202334acdbff/source/main/gameplay/PlayerColours.h This is a singleton - a dynamically allocated object - that has no data in it! All of it's methods could have been static...
Another thing: Terminology. Specifically: How do we refer to what's commonly called "truck" (an instance of class Beam) in code? RoR used to be truck-only, so all the identifiers were...